
"A True Friend"
Students discover fundamental qualities for True Friendship. The five essential SEL skills of self-awareness, self management, social awareness, relationship skills and responsible decision making are incorporated in this workshop. Through interactive games and self expression, students have the opportunity to practice these skills and understand how to be a True Friend. For Grades 2, 3 and 4.
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If this is your first time with The Can-Do Crew, please read Before You Start.
Included in the Unit:
The Can-Do Crew and You
Our Can-Do Code Path
The Can-Do Code
Project on screen, read aloud and follow directions
Time Frame:
3-4 minutes
I show Friendship! Definition, Gesture and Example
Let’s be Friendly Super Crew World Changers
Project on screen, read aloud and follow directions
10-12 minutes
Captain Can-Do’s Friendship Acrostic Poem
Captain Can-Do’s Friendship Ship Game
Project on screen, read aloud and follow directions
30-40 minutes
Can-Do Cooperation Crew Friendship Quilt
Project on screen and follow directions
20-25 minutes
Captain Can-Do’s Friendship Checklist
Project on screen or print page and follow directions
5-10 minutes
"Qualities Quest" Game
Project on screen or print page and follow directions
20-25 minutes
True Friendship is not a Joke!
Project on screen or print page and follow directions
5-10 minutes
Decode the Friendship Jumble
Project on screen or print page and follow directions
5-10 minutes
Word Hunt - Friendship
Project on screen or print page and follow directions
5-10 minutes
What you will need:
1. Capability to display on screen or print copies
2. Paper for drawing, pencils, crayons or markers, tape tokens for Qualities Quest Game
What’s Next for The Can-Do Crew Super Crew World Changers:
